At this time you support VESA 4k (3840x2160) as a rendering target resolution. The film industry uses a slightly different resolution, called DCI 4k, or 4096x2160. Adding that as a target would be a big win for content creators, and is probably trivial work...More
The current collision system for clothing/hair is just not workable in a realistic pipeline. Having to create, position, test out manually dozens of collision shapes for every single character and every single piece of dynamic object is what keeps iClone7 from being a valuable asset in a professional...More
I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not. I have gone through this extensively with support in ticket # 166130...More
There are times when I am animating something (particularly if it is of a "cartoony" nature) when I need to squish or stretch a body part. For example, if I drop a brick on someone's head, I want the head to compress (or squish). Or, if someone slaps their hand on the table, I want the hand...More
Toon Light has been great so far, but I loaded a relatively big apartment, added a character, and when I add Toon Light, everything disappears. I search and find the avatar in space with no apartment to be found. It just may be because my laptop is not really made for this, although it meets...More
Example 1: I render a PNG sequence, all goes fine and the result is perfect. Then later if I try to render an MP4 video (even from another iClone file, even after closing/relaunching iClone) the video is not created, not even the temporary file for it. The render seems to proceed correctly...More
The issue is related to CC3, Morph Creator and 3DExchange. But I decided to open the issue under iClone because the objects were originally sent to all 3 applications from iClone. Beside, this issue directly relates to the FT 5506: https://www.reallusion.com/FeedBackTracker/Issue/All-JPEG...More
i turned a model into non standard character and tried to apply to iclone but i got these 2 errors finally i saved the file as iavatar and then imported it to iclone...More