507 issues found

2

Votes
Active
in iclone 5 we had the mix motion system and I just what to ark are we getting locomotion system any time soon ples help guys :)...More
  •  0
  •  2853
Submitted by LPmoviestvs

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Navigate to Menu > Create > Primitive Shape, apply Box...More
  •  0
  •  2853
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a project (Preview camera adding keys)...More
  •  0
  •  2852
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Navigate to Menu > File > Import Settings > External Texture...More
  •  0
  •  2851
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a project including substance material animation...More
  •  1
  •  2850
Bug
Submitted by Feedback Tracker Admin

3

Votes
Active
This is a simple zoom to the position of the pointer on the view screen. SketchUp uses this and it is very efficient and intuitive. It would help eliminate the usual zoom, move, zoom, move sequence. This would apply to ANY software that uses zoom....More
  •  1
  •  2847
Submitted by Grampanda

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random character (e.g. Heidi)...More
  •  0
  •  2846
Bug
Submitted by Feedback Tracker Admin

2

Votes
Active
I would really like to have lights that cast shadows, but do not light the scene. That would make shadows more realistic, in that there are often hard shadows when most of the shadows are soft. I want to use Spots for specific shadows, because they can be individually adjusted, and directional...More
  •  2
  •  2845
Submitted by Rampa

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Open Project panel, set Total Frames to 700...More
  •  0
  •  2844
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
The height map terrain has some very nice features. It can use splat-mapping for multiple materials on one terrain, and it also uses UVW so that materials can map properly onto vertical surfaces.
I think those same features would be very helpful for much smaller terrains. If we could scale...More
  •  0
  •  2844
Submitted by Rampa
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