The height map terrain has some very nice features. It can use splat-mapping for multiple materials on one terrain, and it also uses UVW so that materials can map properly onto vertical surfaces. I think those same features would be very helpful for much smaller terrains. If we could scale...More
As of today, all the assets in a scenes are cut if place too far from the camera. With new IC6.5 VR render options, it is advisable to increase this maximum camera range, so that bigger landscapes can be created and "explored" by the VR feature....More
I have tried to scale an avatar that was created in CC for iClone 6.42. There seems to be no way of doing this successfully unless i purchase yet another 'Essentials' pack at even more expense. The facility is available if i buy the essentials pack so why is i not standard in the pro version...More
I would appreciate either a consolidated listing of RL purchased content items, marketplace and content store. Daz3d hides what you already own in the shop so you don't see what you already have, which works OK. The 3dxchange has opened alot of new options for content and it is easy to forget...More
For G5 characters, clothing was made by creating an upper and lower part. This was very restrictive because the upper and lower not only defined the clothing but also the body shape. Thus a Chuck sweater would look really odd on Gwynn. For CC characters (pre CC1.5), users can use predefined...More
As far as I know, currently Physics Constraints (such as Pivot and Hinge) can not be used with any soft cloth enabled object. This makes it very difficult to implement soft cloth draping between two objects (that can potentially move with respect to each other). Please consider allowing Physics...More
This is sort of related to issue 318 which addresses the problem that it's sometimes difficult to remember whether an asset has already been purchased. Here however I would like to request the ability to create a report in iClone for all assets that are visible to the application. This report...More
Dear Reallusion iClone 6 Developers, Currently per my knowledge regarding physics collision among characters in iClone 6, it is still not possible, if it happened, it just pass through. A character will pass through another character without any collision forces being detected. I believe...More