507 issues found

0

Votes
Active
I have a character in Iclone 6.51 with an animation that I'm trying to export in 3DXchange. I select my character, click to edit in 3DXchange, so my character appears in 3DXchange, and then I highlight the frames I want to collect from collect clip, and right click and send motionPlus to 3DXchange...More
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  •  3314
Bug
Submitted by Xeltyr

17

Votes
Active
Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning.
A simple, continuous, relatively easy to implement solution for a fundamental...More
  •  2
  •  3311
Submitted by Bellatrix

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply G6 Non-Standard Human Character and put it to axis origin...More
  •  0
  •  3311
Bug
Submitted by Feedback Tracker Admin

0

Votes
Active
It sure would be nice if 3DXChange 6 Pipeline was better about fixing FACE NORMALS and UV Maps. I think practically every *.skp I have downloaded through 3DXChange has had problems that are only realized when you press the Indigo button. The attached pictures show what I mean, but are not...More
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  •  3301
Submitted by TucsonDoobie

1

Votes
Active
I'm hoping in iClone7 to see more collision detection.
To be able to detect bone to bone driven shapes collision.
eg: Keep a tail from going through a leg....More
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  •  3297
Submitted by Dragonskunk

1

Votes
Active
How many requests do we have on Feedback tracker for VR?
Lets face it, VR is DOA for iClone and will only result in bloatware, integration bugs + troublesome legacy code down the line when VR fad dies off as it inevitably will.
I would like to request pleace that RL forks iClone into two...More
  •  5
  •  3276
Submitted by pmaina

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply embed CC character Christian...More
  •  0
  •  3266
Bug
Submitted by Feedback Tracker Admin

3

Votes
Active
Hi,
I'm trying to do pre-viz in iClone, but I'm really hitting a wall with the inability to do layered animation. The request is for additional motion tracks, or even just a single hard-coded "Upper Body Motion Track", and renaming the existing motion track to "Full Body Motion".
The only...More
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  •  3261
Submitted by perholmes

5

Votes
Active
Hello RL,
height-map terrains are cool but they have a big limitation vs. standard terrains: they cannot be converted into a prop.
This limits the capability to use them to compositing a scene and also limits the number of height-map terrains that cna be used at a time (just one!)....More
  •  1
  •  3258
Submitted by RobertoColombo

7

Votes
Assigned
I'm still hoping to see root rotation alignment enabled for all motions added from the Content Manager. Currently it can only be enabled through AML/LUA scripting in Persona files....More
  •  5
  •  3257
Submitted by Rampa
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