992 issues found

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at the moment having to click in and out of proprtion and back to the facial profile editor is cluncky can we just have the abality to select and move bones / geometry whilst remainig in the facial profile editor....More
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Submitted by jamie3d

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Proportion/ Move and Rotate cannot be edited within numerical boxes in CC4. They can be edited on the boned model with the Gizmo but not in the numerical boxes....More
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Submitted by Creature Freak

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I realize the porn industry is multi-billions of dollars. I also realize this is the root of the mind rot in the current generation. iClone and Chracter Creator are tools I teach to young people in learning animation. While the marketplace does blur the photo of resources that are S&M and...More
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Submitted by navdawg1

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Assigned
ALT+RMB refuses to map to zoom and instead maps to orbit, I've tried mapping ALT+MMB to zoom, and it orbits. I've tried swapping the MMB click and RMB click button configs on my Wacom Art Pen and problem persists.
To reproduce, simply set the navigation preferences to the Maya preset, then...More
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Bug
Submitted by b_343801

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Votes
Not Reproducible
Hi, I have been trying to export fbx of characters from CC4 and I keep noticing that some of the textures are missing. I tried importing in UE5 and it shows disabled textures as white. Maybe it's a bug with the latest version?...More
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Submitted by gtr.nkm

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Votes
Not Reproducible
rotate does leg not ankle with guicci heels...More
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  •  488
Submitted by Bellaire-Bob

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Assigned
OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2
meshmode, maps are displayed until refining but disappear when attaching head to body.
Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually...More
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Submitted by K_Digital

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Votes
Not Reproducible
If you go to makeup and apply on a default actor... it activates the editor...but no color or alteration is applied... it used to work, but for some reason it was added the editor and not as it was before, and it doesnt work......More
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Bug
Submitted by litaz

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Votes
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When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used.
1. Import CC Character
2. Rig and apply metahuman facial animation to CC Character...More
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  •  486
Submitted by johnsongaric1

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Assigned
See attached image:
When clicking Bake the slider jumps all the way to the top.
This can be quite annoing in a fast workflow when in need of clicking Bake more then once on a slider...More
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  •  486
Submitted by K_Digital