992 issues found

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I bought an equipment pack in the market and am equipping Kevin. This pack contains a lot of clothes, pants and shoes, which can be matched at will. So, I added all the equipment in the pack to the one CC4 project(If I don't process all the equipment in one project, I need a lot of project...More
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Submitted by 33201037

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We need the Ape Index info!
When creating a character, it's crucial to grab a feeling of how well this person can fit into a certain sports type. For example, you would expect a person to be a good fighter or rock climber with his/her ape index > 1, the larger the better.
Currently you can...More
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Submitted by aconcheng

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Not Reproducible
your Packager does not push the package to the marketplace....More
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Submitted by Archimed Production

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Assigned
Steps to produce bug:
Import FBX asset using accessory import
Press create hair, brows, beard in the modify panel...More
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Submitted by alexjarrett

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Most every other Mesh editing software allows you to switch between vertex selection and faces by simply converting the selection. For example, I want to make adjustments to a selection of verticies and then switch to edit faces WITHOUT having to reselect the faces. Calculate the veriticies...More
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Submitted by garyoliverio1

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We're rigging and animating about a dozen custom characters through Character Creator and iClone at the studio I work at, and I've grown pretty fond of the Facial Profile Editor and how quick and easy it is to update and create blendshapes in a variety of programs. However, I can tell there...More
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Submitted by ken_741248

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only OBJ is availiable...More
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Submitted by snake.silva

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CC3 works fine. cc4 is suspended.
For my computer;
open CC4...More
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Bug
Submitted by atmuc

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I purchased about 46 items from the marketplace today and only 16 random items appeared in the Content Manager (New Purchase).
There was no way to make the rest visible.
Only when buying another single item from the Marketplace , and "clicking around" in the content manager the new items became...More
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Submitted by K_Digital

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Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision
But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
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Submitted by Ascensi