992 issues found

0

Votes
Not Reproducible
With CC4.4 launched
Create a character
Select a hair product from Hair Builder (any hair with a material will do same)...More
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Submitted by Catpickle!

0

Votes
Closed
When in Edit Mesh Mode deleting faces, CC also seems to remove the diffuse map.
Randomly !
One time it deletes faces only , another time it turns parts (diffuse map ??) of the mesh white, pic 3....More
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Bug
Submitted by K_Digital

0

Votes
Not a Bug
Steps to reproduce:
1) create Base character Toon Neutral F
2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
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Submitted by tomas.prochazka

1

Votes
Assigned
Twenty years ago I was creating skeletons with extra Clavicle bones between the base spine root joint and the shoulder to account for more realistic character deformation of the shoulders. Once the shoulder rotates up, the clavicle should be adjustable independently to get a natural deformation...More
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Submitted by garyoliverio1

0

Votes
Not Reproducible
Using version: 4.6
Steps to reproduce.
1) Import a Daz3D character .fbx (DazGenisis8) > Humanoid...More
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Submitted by Methrid

0

Votes
Closed
This happens with any character model I load and at first I thought it was an issue with the CC Blender Pipeline Tools, as when attempting to export to blender using the tool, CC4 shuts down. However, I get the same result if I export via CC4's built in functions, File>Export>Export FBX, and...More
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Submitted by McCloud Media

0

Votes
Active
I understand this not to be a bug but rather, just an oversite. I'm creating gigantic characters that need to be scaled approximately 1500. I've successfully scaled my characters by morphing the character by 500 then in iClone adding an additional 1000.
When I've scaled the character, I've...More
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Submitted by Ascensi

0

Votes
Active
When, any why, did the keyboard shortcut list get removed from the online manual. This was very helpful for not only new users but also for all of those who can't memorise them all for different software....More
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Submitted by wires

0

Votes
Active
Hi,
As of right now, we have a keep "borders" feature but it would be great to have a "keep facial guide". If I line up the guides to the nose, brows, or cheek and Try to smooth the area around it moves. It would be great if that stayed where I placed it when smoothing for more accurate projections...More
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Submitted by Djeisoncanuto

0

Votes
Assigned
I don't know if this is an issue... but it is still very annoying.
Let's take a simple example: I have a cap that I keep in "accessory" mode. I save it in my "content" and indicate that it is a head accessory (of course I have attached my cap to the head bone).
So far so good, however... if...More
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Submitted by Pixel4Fiction