When, any why, did the keyboard shortcut list get removed from the online manual. This was very helpful for not only new users but also for all of those who can't memorise them all for different software....More
I understand this not to be a bug but rather, just an oversite. I'm creating gigantic characters that need to be scaled approximately 1500. I've successfully scaled my characters by morphing the character by 500 then in iClone adding an additional 1000. When I've scaled the character, I've...More
Windows 7 I wonder RL hasent learned from a CT5 bug i have reported long time ago. Exactly the same now happens to CC4.4. Ealier versions do not show this misbehave....More
Twenty years ago I was creating skeletons with extra Clavicle bones between the base spine root joint and the shoulder to account for more realistic character deformation of the shoulders. Once the shoulder rotates up, the clavicle should be adjustable independently to get a natural deformation...More
This happens with any character model I load and at first I thought it was an issue with the CC Blender Pipeline Tools, as when attempting to export to blender using the tool, CC4 shuts down. However, I get the same result if I export via CC4's built in functions, File>Export>Export FBX, and...More
Steps to reproduce: 1) create Base character Toon Neutral F 2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
Imported FBX file from Zbrush that has been embedded with morphs/layers do not appear, because the mesh(Jean_Shorts) is imported as a subgroup. Not sure what you did in the last update, but please fix it. It's getting very difficult to function with your products....More
When importing meshes, textures become transparent. I don't think this is intentional. Removing the opacity map fixed the problem, but it's an unnecessary step. This goes for PNG, Jpg not tested....More