I'm finding that the Body mesh of a model is clipping through the Scalp mesh when using Blendshapes in Unity. To set this up, I've simply created a new CC4 project, and dropped the default Kevin character into it, and exported the FBX for Unity. I then use Unity AutoSetup to finish bringing...More
It's great that mesh smoothing on export has been added. It would be extra useful to have a check box for "just smooth head" or maybe a masking system. Much of the body isn't seen when it's hidden by clothing, etc, so this would be a nice optimization technique when porting to a gaming platform...More
A marque is too difficult and extremely slow when we should be able to paint select vertex areas to easily transfer weights to other bones. I really wish you also had the option to transfer copy or project skin weights from one model so we can switch to another and paste, transfer or project...More
Too expensive, half of Headshot 2 is Headshot (1), from images.. I demand to only pay half price because I already purchased half of the capability....More
Hello! I've enjoyed using CC# and now CC4, but I do have some issues with the shaders on import. All of my clothes and accessories work fine, but the CC Base Body model ends up with misaligned shaders. Some of the materials are correct (e.g. Head, Eyes), but others have to be offset on all...More
Create FaceBuilder using KeenTools and export to Character Creator v4.32 does not have the Modify tab, so I am unable to work further. In picture I added the image to show the problem...More
1.Open the Reallusion Hub. 2. Open Character Create in the product. 3. Wait a few moments and Character Create will open and a white screen will appear....More