391 issues found

0

Votes
Assigned
The issue is described here:
https://forum.reallusion.com/453136/DAZ-pants-weight-paint-problem?Update=1#bm454129...More
  •  0
  •  529
Submitted by Mikay²

0

Votes
Active
Hi, i would like to know how to make random character by pressing one buton.
i work on a Game and neeed almost 100 enemies, but with hand its a mess.
hope you can help me....More
  •  0
  •  674
Submitted by carlo1981

0

Votes
Active
Hi love the new CC3 update, but when you goz, the legs are straight and not in an A Pose? please can you make it so the legs A Pose as well? Thanks...More
  •  0
  •  667
Submitted by Siverse

0

Votes
Assigned
Why is my exported character not looking the same in Ue4 as in CC3 ? I used the maximum resolution in export settings and the UE4 import plugin
Your software is advertised to do this without the need for any other plugins ,so please explain why it is not working as advertised...More
  •  0
  •  666
Submitted by blade.stoned

0

Votes
Active
'Merge Material' is a very useful feature.
However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh.
When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
  •  0
  •  552
Submitted by aixlab

1

Votes
Active
There is a lot of clothing available for the Kids 4, but at least dresses cannot be used at the moment: the Transformer does not support them, and trying to use them with a Genesis figure in DAZ Studio 4.12 adds a strange distortion in the middle of the dress. This distortion is then in the...More
  •  0
  •  603
Submitted by Strombilder

1

Votes
Active
Hi i made several characters to be used as characters in my gamejam project for Epic Games, i try to keep my final game lower than 1gb so i convert my characters to Game base and export!
Unfortunatly convert to Game Base is a way with no return and also i cant use my morphs anymore to make...More
  •  0
  •  656
Submitted by jacomeliluciano

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
  •  0
  •  915
Submitted by kidmackenzie

4

Votes
Active
Manual options to change the outcome of the uv merge. Some priority or multiplier value would do.
There needs to be any way to manually set the maximum size, an object/type can take in the final UV map.
Right now i am trying to export a female character, where the hair and eye UV takes up...More
  •  0
  •  754
Submitted by smileyep1

0

Votes
Released
I haven't figured out how to add comments in this forum for already existing issues to track them, so I am repeating the issue...
Any fbx import from 3dxchange, Iclone, or CC3 to Maya 2020.1 will crash horribly. You've mentioned in another post you'll fix it. I've just bought
CC3 pipeline...More
  •  0
  •  816
Submitted by banjavor
1 ... 28293031 32 33343536 ... 40