404 issues found

1

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It would be nice to be able to change the default View port navigation to mimic Maya, 3dmax or Blender navigation. Or to be able to assign your own keyboard shortcuts for Rotate, translate and zoom the view. This would help speed up work flows especially when switching between other 3d software...More
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Submitted by Mash3D

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When importing Daz-clothing through transformer, there is a ton of additional, useless morphs that comes with clothing. Being able to select multiple morph sliders to be deleted at once would be great, or at least make it easier/faster than a dropdown....More
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Submitted by Attensi AS

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Currently, only the front portion of the face texture is generated by headshot and then blended into the cheeks and rest of the face. I create an old man face but the old man template in headshot contrasts starkly to the generated face which has a clear outline around it. Can clone stamp...More
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Submitted by tim.bradbury

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Dear Developer Team,
The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh?
Thank you,...More
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Submitted by akos.szeki

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This is awesome you all did a fantastic job. Would love to see full body shot AI as well. Thanks...More
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Submitted by delebash

1

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Motion by Radical is a website that produces full body mocap from a video. See https://getrad.co/
It would be great if CC3 had a plugin like this. No more need for mocap suits, just a smart phone camera. I checked it out and it was a little slow in processing time but worked as advertised...More
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Submitted by delebash

3

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When making characters, custom morphs can be important for facial expressions. Right now, there doesn't seem to be a way to export morphs that's not in the "expressions"-setup, and the body/head morphs are not exported. It would be great if we could export morphs for the head/body, at least...More
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Submitted by Attensi AS

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Creating custom morphs is essential for good game characters. The Morph Creator/Editor makes this possible in iClone, but is missing in CC3. Adding the Morph creator to CC3 will remove an unnecessary step in the game character flow. Making presets of morphs would also be a great adittion. Ex...More
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Submitted by Attensi AS

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Zbrush is very expensive and I would think out of the average users reach. Blender has a nice sculpting tool that could be an alternative (addition) to GoZ. If a pipeline where created in the same manner to Blender Sculpting as to Zbrush that would be very useful. Thanks...More
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Submitted by delebash

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I would love to see a Marvelous Designer Pipeline like you have with GoZ. I understand Marvelous Designer can be costly but they do have sales sometimes of %50,%40,%30 percent off the perpetual license....More
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Submitted by delebash
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