64 issues found

0

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MAJOR ISSUE:
The Ambient Occlusion map should NOT affect direct lighting sources, such a point, point, or directional lights.
It should only affect non-shadow casting lighting, such as Ambient, GI, and IBL lighting....More
  •  1
  •  5837
Submitted by justaviking

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Dear Sir/Madam
Please find a video screen shot https://youtu.be/vhCbp9VesLg of the newly installed Character Creator 2 Beta 1. You will noticed when the programmed is launched you have a white view port and when I tried to load a project it shows and error and then shot down.
Dear Kaiser,...More
  •  3
  •  2304
Bug
Submitted by asidcam

0

Votes
Hold
The brightness slider gives for -100 a white texture and for 100 a black texture for the metallic and the roughness channel....More
  •  3
  •  1782
Bug
Submitted by Tesira

0

Votes
Active
When trying to distribute an item with versions for both classic and PBR systems, a buyer with 1.5 only will not be able to purchase. This necessitates making two packs instead of one across a whole product line. As a content creator, I would rather have one store item for any set, and the...More
  •  2
  •  1364
Submitted by eternityblue

0

Votes
Released
If I invert a .png texture, I see it now gray, but the launch dos show, it is a fully clear texture.
This dos happen with all channels.
More you can see here http://forum.reallusion.com/Topic309258.aspx?PageIndex=2&Update=1...More
  •  0
  •  1897
Bug
Submitted by Tesira

0

Votes
Hold
When I export a female character with a poney tail to be used in Iclone there is no weight map exported for the hair with the character.
Ted...More
  •  0
  •  1439
Bug
Submitted by Tserpas

0

Votes
Released
If you have a PBR Substance with raised surfaces, they appear to reflect light incorrectly.
Changing the Strength slider on the Displacement channel from +100 to -100 fixes the problem.
My conclusion is the shader has the Strength value inverted somewhere. It's backwards and inside-out somehow...More
  •  1
  •  2213
Bug
Submitted by justaviking

0

Votes
Assigned
Once a custom slider has been created, with a custom "Slider Path', then that Path is not shown back in the Slider Editor whenever that slider get edited.
1) Create a Custom Morph Slider using a Custom Path.
2) Edit the Slider by clicking on the pen icon beside the slider....More
  •  0
  •  1853
Bug
Submitted by GOETZIWOOD STUDIOS

0

Votes
Released
Hi,
In the "Texture Settings (Y)" panel, in PBR mode, the ToolTip content message for the Metallic slot describe the Roughness slot while the ToolTip content message for the Roughness slot describe the Metallic slot....More
  •  0
  •  1722
Bug
Submitted by GOETZIWOOD STUDIOS

0

Votes
Released
AMMENDED:
See me comment, which I added later.
See the picture I have now attached....More
  •  3
  •  2966
Submitted by justaviking