CC had been working fine till I tried changing the default file as per instructions here : https://forum.reallusion.com/251603/How-to-Change-default-scene-in-Character-Creator- When I got the 'failed to load the file' message I reverted to the old default file but the message continued. I...More
I've created several morph sliders for custom teeth and relative size and position. These work great on CC characters that are exported to iClone. However when those characters are re-imported to CC to be used as full head or full body morphs the teeth morphs are not imported. Is this a common...More
I'm having problem starting CC 2.12, it crashes on startup. I however can start up CC (the pre release zip version). This problem was first reported on 25 June followed by numerous diagnostic feedback to determine the problem (Ticket ID: 118472). The last feedback I received was on 21 July...More
Hello, so in CC1 I was able to set eyebrows to 'input' and proceed to use a custom eyebrow RGB map, but in CC2 I can't find a way to remove the stock eyebrow, I select 'none' but the stock eyebrow is still visible, even when I select input and load my custom RGB map I can still see the stock...More
Hi, After installing the product "StaringAtYou" from the MarketPlace (https://city.reallusion.com/ContentPreview.aspx?i=JCC9ff28e7bc1e4d61d9), one slider does not appear in the CC2.01 interface (Left Eye - Move Front & Back). This slider and the other ones file are properly installed into...More
During my work with CC2 I have seen a lot of odd effects, which are hard to reproduce. After a new start of the CC2 they often are gone. This dos look how a memory leak and/or an overwriting of variables....More
MAJOR ISSUE: The Ambient Occlusion map should NOT affect direct lighting sources, such a point, point, or directional lights. It should only affect non-shadow casting lighting, such as Ambient, GI, and IBL lighting....More
If you have a PBR Substance with raised surfaces, they appear to reflect light incorrectly. Changing the Strength slider on the Displacement channel from +100 to -100 fixes the problem. My conclusion is the shader has the Strength value inverted somewhere. It's backwards and inside-out somehow...More
I can save a project within CC2, and it will save the mesh as hidden where specified, but an exported iAvatar loses its reverts to all mesh un-hidden. Steps: load iAvatar...More