This has been reported on recently, but as I found no way to comment on or vote for the post, I thought I would post about it again BECAUSE THIS IS REALLY IMPORTANT! There is virtually no point to having a mesh editor unless we can edit the mesh and calibrate simultaneously! Thanks....More
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine. Would it be possible for CC to recognize non...More
Please supply the manuals for CC 7 (and 3DXchange, and all new releases) in a downloadable PDF format. Lots of people work offline, and it's a pain to having to go online to look-up something. Specially since "old manuals" tend to go offline while we, the users, still use the software......More
With the release of iC7's Morph Creator, it is possible to create not only prop and character morphs but also clothing morphs. This works (within limitations due to the clothing weight painting). I have made a number of successful clothing items with morphs. However, at the moment, it is only...More
This is already a feature in the FBX export from iClone. I think it would be good to have TGA, and other formats, conversion of texture files from CC as well....More
Okay, example: (1) If I create a character/clothing, (2) and I apply a RGB map in a Color ID channel over a base material to act as material inputs (in CC or using Super Substance Tools),...More
you have an awesome product, but I have a suggestion for a possible plugin i,m looking for a product that does the animation you supply but will allow me to run a small desktop app that will allow the avatar I created to function to live audio coming form my pc. for example, i'm running...More