Spring Bones is very nice for its added secondary animation. However, the Spring Bone physics simulation needed to be somehow activated before the animation started. I'm trying to use CT5 to create a looped animated sprite with spring bone attached to simulate secondary animation. every time...More
This isn't mine, but the new user might not know how to use Feedback Tacker, and this is something I'm currently interested in, so I'll post it here: yhz511827709: "Hello everyone,...More
It is great news that the new editing power of animator 5.1 has made life easier than ever before Many thanks t the team who have made this possible Also with gif imports or apng...More
1. Custom Thumbnails automatically take a snapshot of the whole scene now, instead of just the prop we are trying to save. eg In CA4, it worked well when custom characters and props automatically generated an image of that asset as a thumbnail. And then if we wanted a custom screenshot as...More
1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions. 2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see...More
Please Template , ability to create your own G2 characters, with template o from scratch if there is an option to do this characters? I think this characters are very special...More
It is a bit small to pay attention to the details, although there is the option to enlarge with the magnifying glass. It would be better to be able to maximize the window. It might be an improvement for later versions....More
Hi had a problem when transferring content from CA4 to CA5, that it didn’t finish in the same place of template but in the custom template. I have contacted the support and received this answer: “If it’s the purchased content pack, it’s suggested you install them again in CTA5, and you could...More