53 issues found

2

Votes
Active
If there was a way to setup onion skinning ON/OFF button, that would allow us to see previous frame or previous X-Frames (numerous) before or after the current keyframe, even if it was a basic shadow or color. In other animation softwares, I can set onion skinning to any number of frames, especially...More
  •  0
  •  532
Submitted by boxels

0

Votes
Active
It would be great if it would be possible to import reduced Visemes from iClone7 and use it in the identical voice track. Even better would be if the “Reduce Lip Keys” feature could be implemented in CA4. This would eliminate the most of the editing of these Visemes. In CA4 are sometime too...More
  •  0
  •  505
Submitted by feelingood

0

Votes
Active
It would be great if you could specify a transition curve other than linear for all keyframes in the application settings (see After Effects), which would be used by default. And you can swith between them depending on which one you need more often....More
  •  0
  •  502
Submitted by daniel_412565

4

Votes
Active
The Transition Curve presets are ok, but I think everyone would appreciate a proper spline editor for the keyframes so we can really dial in the moves. The AE graph editor is a great example of this....More
  •  0
  •  496
Submitted by SaxonRix

0

Votes
Not Reproducible
Animation is 13 seconds, as soon as I put the key in "Face Key Editor" on the timeline, I have to wait a few seconds until my CPU load runs out and only then the key appears on the timeline. Intel 11900K processor, ASUS RTX 3090 graphics card, 32 ram and only 13 seconds of animation, with such...More
  •  2
  •  495
Submitted by zaboinik

2

Votes
Active
The flip option is great. But it would be great if we had a separate option to either flip, or preserve the head.
The flip allows the character to walk in the opposite direction while using the same motion template. But that can cause many issues if you have an asymmetrical head. E.g. a...More
  •  0
  •  492
Submitted by arenbailey

3

Votes
Active
Need 360 body support for G3 characters to make it easier to apply 3D motions that require full turns as well as side switching....More
  •  1
  •  483
Submitted by Smart Ears

0

Votes
Not Reproducible
Once I transform a character or apply a motion the movement moves extremely slow and the movement begins way before it's supposed to. I can't find how to correct it.
When several characters are in one scene it ends up taking all day to try and fix a 30-sec scene from all going out of sequence...More
  •  1
  •  462
Submitted by jonesbonne

5

Votes
Active
Currently, all keyframes in a facial clip are linear. The ability to bezier these keyframes is crucial....More
  •  0
  •  455
Submitted by SaxonRix

0

Votes
Closed
How to make a circle rotate in the right direction by 360 degrees. The program tool does not allow you to do this, the rotation is either half or quite a bit? This simple action drove me crazy...More
  •  1
  •  426
Submitted by zaboinik
1234 5 6