I'd like to have the ability to merge the cartooning or other Cartoon animator content to merge with real film. I understand the program would have to interpret the camera differently because it's 2D. So I'm thinking the imported camera's keyframes and lens settings change the rotations...More
Hello, I have tried a few different new or old projects to use the morph-based head feature and every time I have tried today the program seems to load the feature, but the morph based head window to make adjustments does not open. When I click in the program there's a loud "ding" (windows...More
I am trying to create a face from a photo 360 ... but I do not own PHOTOSHOP. O do however own several programs that produce photoshop files and import photoshop files with layers. BUT cartoon animator will not accept these files... even when i tell the programs to produce an 8 bit psd file...More
Hello Dev team. I has issue to upload Cartoon animator Motion file (.ctBmotion) . When I click Upload button at content developer software its show error. I put at attach a file (png). Hope Dev team can help me to fix this problem to make me upload and sell my content at realussion market....More
1 - It would be great advantage if it would be possible to "import a image sequence", not only movies (as most animation programs do have this option - even Amiga in its golden years back in 1990) to CA4 to the background or to the image layer. If there would be more than one "image level"...More
Cartoon Animator is a very potent tool. You can create some nice animations with it. However when it comes to exporting, exchanging and re-using animations it is still somehow limited. There is a new open format which has made its way into Telegram chat clients for animated stickers. It's...More
Grid in 360 head editor would be extremely helpful - in order to be able to easily line up parts at different angles. Onion skins are great but sometimes not enough when you are trying to achieve symmetry....More
Add a front-facing G3 character to the scene, then, from the Content Manager, apply Animation -> Motion -> Human Basic Motion -> 02_Idle -> F_Normal. The character's left hand will begin to twitch and flop around....More