360 issues found

1

Votes
Active
When I import or save models (examples: actor, scene & prop files) which is more file size & when I open or save projects with the models I use which is more file size takes more time. So can you make an update for making it take the amount of time it takes when I open or save a blank project...More
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Submitted by Unknown User

0

Votes
Assigned
This is the procedure I follow
1. Create character with PSD template of CTA3
2. Import and create character with CTA3...More
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Submitted by manhlevan.af53a

4

Votes
Active
I'd like to suggest adding the ability to reverse a motion clip in CTA4.4.
So if a character does a dance motion for instance you can copy that same dance motion just past it, choose reverse and the character does all the dance moves in reverse....More
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Submitted by Jsted

0

Votes
Closed
Is it possible to loop a 2D motion that is applied to a character?
After applying the 3D motion eg. walk. And I drag the motion to loop it. It will repeat but it jumps back to the starting position. I can not see an option to align the hips to the end of the previous cycle like we can with...More
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Submitted by Hayzie

2

Votes
Active
The action menu should be its own menu. When there are too many actions in the menu, it becomes difficult to view them all....More
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Submitted by deborah_293014

1

Votes
Active
When you add a flag to the timeline, the flag icon is at the bottom of the timeline instead of in the middle. When adding additional tracks underneath, it gets covered up. This makes it difficult to move and delete the flags....More
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Submitted by deborah_293014

1

Votes
New
In CTA4.4 you can "Lock to Hip" and choose "Camera Tracking" to follow the character while you preview an .rlmotion. I want to suggest that Reallusion give users the option to export those camera moves when you choose Apply to Timeline.
And/or add a camera option to follow a character in the...More
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Submitted by Jsted

1

Votes
Active
Video attached as reference.
The prop "NEWS" was attached to the character in Composer Mode.
It was DEFORMED when the character put it on the table....More
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Submitted by vepop

1

Votes
Active
There needs to be a note on the Using Accessories Page that the hats and hair are not compatible for 360 heads. The content packs for additional accessories have this disclaimer but it is not in the manual....More
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Submitted by deborah_293014

0

Votes
Active
The Intro to CTA Character Types video needs to be updated to include the G360 characters.
Here is the link to the video: https://youtu.be/GPd2npberbw...More
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Submitted by Deborah Hearne
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