198 issues found

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The scenario:-
Make the 360 Head Turn successfully.
Later, realized that a new feature is required....More
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Submitted by vepop

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The title says it all. When items are being grouped, the colors get crapped out.
https://www.youtube.com/watch?v=pxKMB7FCl2Y...More
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Submitted by Ibis Fernandez

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Would it be possible to have a SAVE button as well as a SAVE AS button, and also could we have an autosave feature which we can switch on or off from preferences.
I am making these suggestions as I am having multiple crashes with one particular animation I am creating and I keep having to...More
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Submitted by Macdonut

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Not really an urgent bug but something I stumbled across that's curious. I was trying out face puppeting on the front facing Red_F G3+360 head character. I'm not a huge fan of the design of the character's nose sprite so I turned it off by switching the sprite to an empty spot in the sprite...More
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Submitted by etourist

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Export/render to gif (animation is only seconds long)
Using a Garry Pye clown character and Stanley Hsu robot animation with Anton Bakhmat scene. No other characters, animations etc.
Some levels changed in character as motion hides them....More
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Submitted by Dugal

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Today it is crashing approximately every 5 minutes. Luckily I keep saving my work every time I do something....More
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Submitted by michaellegge52

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It would be great to have vector image support for characters. AI, EPS any common format would be great.Thanks!...More
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Submitted by Curious_G

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I was trying to remove animation from a character when it crashed. I clicked on the character, then right clicked "remove object animation." That is when it crashed. I've opened a ticket and submitted the crash report. I had updated to 4.02 today, as well as updating my Mac to the most recent...More
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Submitted by OldRoz

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I have a lot of G2 characters that I have made in prior versions. They use clothing and faces from standard Reallusion packs, but look much better than most existing G3 characters. I like the characters and the style of them, but the G3 bone rig and animation would make them perform much...More
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Submitted by jolife

2

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Sometimes there is a need to bring the entire character forward or back (Z axis) or left or right (X) or up or down (Y) by a specific number of units. It is easy enough when the character is static but when there is a lot of Transform animation already in place it becomes a bit of a pain because...More
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Submitted by candlelight2007
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