Hi Reallusion team, I've been having fun rigging characters from Nomad Sculpt within Accurig. Most have worked out so far but this is the first time I'm seeing strange behavior when exporting this latest character. You can see what I mean in the before/after photos I attached. You can see...More
Hey I have the following problem. I export a character from Blender as FBX that has Vertex colors. After rigging in Accurig and importing again all the Vertex color information is gone....More
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
I have a freshly reinstalled windows 10 and have freshly installed AccuRIG ActorCore 1.1 with GeForce RTX 2070 super on my desktop pc. When i open the AccuRIG with through my command line i can see an error: C:\ProgramData\Microsoft\Windows\Start Menu\Programs>"ActorCore AccuRIG.lnk"...More
Hi, recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue. The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
I'm using Accurig 1.0.5, Free version When I try to export the rig and animation to FBX to Blender, it gets stuck at 60% in all the models... I've finally found that it's because of the naming conventions. I always use the underscore "_": "Neanderthal_Woman_NoBonesJoined"...More
I have cleaned out a mixamo skeleton from everything except the mesh and exported as FBX Blender 3.3 Export FBX ( Removed: Mixamo skeleton, shape keys and vertexgroups) https://drive.google.com/file/d/1-Uxz6qdcmC_fC-WYCR1qCRFxV6ZO-Ocp/view?usp=share_link...More