Request for new characters I kindly request you to prepare new characters depicting clergymen from different religions: Character 1: A Roman Catholic priest wearing a black soutane (cassock) ....More
being able to view mesh when placing guides would be great. when the custom model has specific topology on knees and elbows it would be great to easily see it...More
As I use it mostly for game development especiately mobile/VR, the rig is quite complex. I would appreciate if there will be some toggles or something similar to hand fingers, where you can select 0. These are the areas that I think could be simplified: Foot fingers - add option to have just...More
I would like to see musician motions. Guitar / bass with moving fingers / guitar leads / held chords / Slide leads etc/ drums 4/4 5/4 7/4 different time signatures and styles / keyboards etc you get the idea. :) If this was put into a package I would buy it for sure....More
We can only have 3 custom characters uploaded to the brilliant new ActorCore Mobile view & web embed. It's great to be able to use a drop-down and select from our library of motions. However with the transparent background and other UI elements hidden, those motions go to waste. My suggestion...More
i just describe short. why there is no ue5 skeleton type in accurig only have ue4 skeleton . the different is UE5: have spine_01, spine_02, spine_03, spine_04, spine_05. in accurig UE4 : spine_01,spine_02,spine_03. i can't make ue5 rig?...More
Hey, tried to rig a skeleton with your software, I know the mesh is simple but I was able to rig it with the blender-pro-rig from blender market, so I think its something you should look into.....More
I imported an FBX with crease information and executed the rig process, but the output FBX does not have crease information. it is really helpful, if Accurig keep that information....More