20 issues found

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I find myself spending a good deal of time in 3DX setting up sping and soft body effects as well as the standard characterization effects.
It would be REALLY useful if there was a "Save Project option so I could reload the file in 3DX if I needed to close the program. I know I can just export...More
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Submitted by Dreamcube017

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Other than the obvious of homogenizing the look of the UI with iClone, it needs a major upgrade and new features.
- Undo should work with all aspects.
- Savable workspace layout. There should be specific panels for props or characters and offer saveable layouts....More
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Submitted by Dragonskunk

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The rule is purely arbitrary when "fail to load animation profile." when verts are not at the same amount.
As all that is needed are numeric values for morphs quantities.
Maybe at one time this was essential but now if I get such a message I just edit my character and delete or add a matching...More
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Submitted by Dragonskunk

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Hello RL,
CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh.
Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would...More
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Submitted by RobertoColombo

1

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Duplicate
I sure hope you guys are moving to a 64 bit 3DXchange as I keep getting stupid errors that are solved if I use SketchUp to export FBX.
I have found the current 32-bit version lacking in it's ability to load a large file bigger than 10Mb.
I'm using SketchUp trial to get around this archaic...More
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Submitted by TucsonDoobie

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The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
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Submitted by Stefos

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Batch-Conversion would be a FUNTASTIC Tool to have it in 3DXChange.......BACKGROUND: we have to convert a very big library (10000 pieces ) off Models from 3Ds to IC-Prop and it will weeks to do it all. Will be there a solution in the very near Future? Thank you very much RL and have a nice...More
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Submitted by 2IDs media:design

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The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
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Submitted by 1 Million Monkeys + Keyboard

2

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Assigned
DESCRIPTION
Trying to export 19,000 frame MotionPlus animation of 60k character, as FBX (animation only with Unreal preset).
The program runs out of memory. I believe it hits the 32bit memory limit. As a result, the program must be forced closed through the task manager....More
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Submitted by sterlingy
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