Adobe Character Creator allows you to have hair physics that can be effected by wind and gravity. It would be awesome if we could have something like this for Cartoon Animator too. Maybe clothes and hair physics would be able to work the same way if it used a similar system like Adobe Character Creator.
imagine just checking a box for PHYSICS and that enables the physics option for that single piece of the characters, whether that's hair, a tail, or multiple pieces.
Take a look at CONSTRUCT.net with their construct 3 editor. CAN YOU IMAGINE having some of the BEHAVIOR features for objects in CTA4. Wow that would be incredible and powerful!
Reallusion Dev Team. Please look at Construct 3 editor.
f you could combine CTA4 / Construct 3 behaviors on objects / characters, that would be a game changer, literally, in that you could make game behaviors in an animation, automatically making animations with physics and behaviors.... Rather than statically animating every frame, you could have physics making even random animation within CTA 4.
This idea has all my remaining votes for the rest of the year!
Video example of my using construct 3 to add behaviors to imported CTA4 animations.
Yes, totally agree! CTA4 is cool and we should make it leading the way....like physics / motion similar to LIVE2D (Cubism). like those Japanese virtual youtuber characters with cycle breathing, clothing and hair natural physics... https://youtu.be/l7BZSndosd0
Feedback Tracker Admin
Thanks for your suggestions. I have forwarded it to dev team. If there is any questions, please let us know again. Thank you.
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?