Viewport display has a hall of mirrors effect and will not display on High setting
One of my custom built characters in CC5 (converted from a CC4 character project) displays a wierd hall of mirrors effect when using the viewport in Medium, Quick, Minimal mode. In High display, it is overblown and unworkable. Also, loading the CC4 project files used as the source for the conversion, also have the same problem.
I've attached images of what the viewport looks like.
However, it renders fine direct from CC5.
I'm using the latest Nvidia drivers (581.29) on a 5090. All other custom characters load properly and the CC4 project files load and appear fine in the CC4 (v4.61) viewport.
I will submit the project file in a private message responding to this one via google drive.
OS: Windows 11
Attachment:
CC4 project opened in CC5 on High settings Screenshot 2025-09-19 194219.png
CC4 project opened in CC5 on medium setting Screenshot 2025-09-19 194254.png
CC5 High Viewport setting Screenshot 2025-09-19 193304.png
CC5 Medium Viewport Screenshot 2025-09-19 193224.png