Keep "Edit Pose" gizmo active when switching bones like iClone does
When you do an "Edit Pose," the Transform or Rotation gizmo goes away when you select a different bone, and you constantly need to keep hitting the a hotkey (W/E/R) to reactivate the gizmo.
Normally I will use the Rotate (hotkey = "E") gizmo a lot, switching between shoulder, elbow, and wrist, for example. The need to reactivate the same gizmo over and over again is not difficult, but quickly gets annoying.
In iClone, your current Transform or Rotation gizmo will remain active when you pick a different bone. That is very wonderful and makes me very happy. CC3 should do the same thing.
Selecting a bone in CC3 still doesn't retain the Gizmo.. Can this be fixed soon? It's so incredibly slow to keep working with keycommands to invoke the gizmo every time you switch bone
This is sorely needed as switching to the picker in between any minute detail editing is a royal p.i.t.a and takes the intutitve flow out of the game.
Also i'm wondering why we can't have a combined Translate / Rotate gizmo as DAZ have as this will save 50% of moving the hand back and forth between the picker and the model.. The Howkeys are nice but this is just tedious having to activate the gizmo all the time
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