Votes
1
Product:
Character Creator 3
Version:
3.32
Status:
Assigned
Issue 7465
Headshot Misalignment
Character's face is irreparably skewed/rotated in relation to the rest of the head with Pro Mode.

No matter how I modify this image, headshot will not recognize it as dead-on and it gets projected onto the model rotated and shifted. I've tried adding ears, removing all symmetry, de-lighting, adding clearer neck/shoulders, transparent background, original background, white background, rotating the image to counteract the offset, adding/removing lens distortion, and a multitude of other things.

Attached screenshots were made using "nick symmetrical" as input, so absolutely no asymmetry is anticipated in the generated head. Sculpted screenshots only have the silhouette modified. Further sculpting to match the image only exacerbates the issues, resulting in a skewed nose, vastly different widths from inner eyes to nose, and certain features that do not even have morphs to allow for correction (chin rotation, move glabella L/R, etc.)
OS: Windows 10
Attachment:
  • nick 1.png
  • nick ears.png
  • nick symmetrical (compressed for feedback tracker).jpg
  • image match.PNG
  • image match angle zoomed out.PNG
  • face cam straight-on.PNG
  • face cam straight-on aux light.PNG
  • image match aux light.PNG
  • image match shape adjusted.PNG
  • face cam straight-on shape adjusted.PNG
  • face cam straight-on shape adjusted (head tilt & turn compensated).PNG
  • face cam straight-on shape adjusted (head tilt & turn compensated - overlay).png
  •  3
  •  1064
Submitted bya_ggghost
1
COMMENTS (3)
animaliok
I have the same issue and I think it's not about the neck rotation, but the whole face beeing asymetrical. Isn't there a way to make the face symmetrical in headshot ? it's a big limitation as it renders headshot unusable for any project where we need the face to be symmetrical, for example to be sculpted on afterward.
I had to manually sculpt the left side then the right side, for many facial morphs for animation.

So for now instead of using headshot I think I will need to do everything by hand to keep the face symmetrical. Even if in the end I need the face to be asymetrical, as I can break the symmetry with a final morph, but still work on all the sculpt and facial animation morphs symmetrically.
a_ggghost
Hi Melvin,

What I was trying to explain in the original post is that this does not work. There are regions such as the glabella & nasion which do not have offset morphs to compensate appropriately for a symmetrical, face-on photo being projected off-center onto a turned, tilted model. This issue is persistent across different photos of my face shot and evenly lit from both higher and lower angles regardless of whether the image has been mirrored as shown in the tutorials.

See the attached images. Even when turning and/or tilting the head to compensate, it's as if the entire head (or the image plane) would need to be shifted laterally to align before sculpting can take place.

"head rotate.png" illustrates this the best -- the model's head has been rotated to face straight in Headshot, and simply moving the image to the right is all that would need to happen to be able to sculpt and re-project without issue.
Attachment:
  • head rotate.PNG
  • head rotate+tilt.PNG
  • rotate+sculpt (no tilt).PNG
  • rotate+tilt+sculpt.PNG
Feedback Tracker Admin
Hi the.nick.epic

Thanks for your feedback!
After check the situation, we can reproduce the skewed by some image.
But this issue currently has some technical limit, we've submitted it to develop team, let them check if there's any disposal for the condition.

Thank you for the detailed explanation again! It's really helpful.
Feel free to contact us if any, regards.
Tina
Feedback Tracker Admin
Hi the.nick.epic,

Thanks for your Feedback
Here is the morph slider can adjust Head Rotate.
It includes in Headshot Morph 1000+, you need to use smartgallery to install that pack.
Then you can found the slider under the sort of Headshot-->Neck-->Head Titt RL.
Hope this will help.

Reallusion
Melvin.
Attachment:
  • 456.PNG
  • Morph.PNG
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