CrazyTalk Animator 3 pipeline PSD import face image order wrong
I am currently working to create a G3 human character using the PSD template. I'm using Clip Studio Paint as a PSD editor and generally everything seems to be going fairly well. One issue I am having is that the nose on my character should be on a layer above the mouth. I have changed the layer order in both the RL_TalkingHead->HeadBone and RL_TalkingHead->HeadImage folders such that the Nose folder (and thus layer) comes before Mouth folder and layer. This displays properly in Clip Studio Paint, but after importing the PSD assets, Full Actor import the Nose ends up under the Mouth. I can change it manually via the Layer Manager in the composer.
According to the CTA_G3_Whitepaper_Character_Creation.pdf document, section 3.5:
"If you encounter any layer order issue, then adjust the order in the PSD template documentbefore it is loaded into CrazyTalk Animator 3. CrazyTalk Animator 3 will list the body parts inaccordance with the order specified in the PSD file."
So it seems like the issue I am having with the order of the nose and mouth layers is wrong according to the documentation.