Converting to Game Base has broken Normal Maps 5.2
When I make a character in 5.2 and convert to a game base with a single texture/material. The resulting baked Normal map for the skin is broken. This only happened today after I updated to the new CC5.2. Yesterday in 5.1+ it did not happen. Just FYI.
Hi MaloScott
Thank you for reporting this issue and for providing the screenshot and your system information.
We greatly appreciate you pointing out that this normal map baking issue specifically occurs after updating to version 5.2 during the Game Base conversion. I have already forwarded all your provided details to our development team. They are currently investigating this regression issue.
We will keep you updated in this thread as soon as we have a fix or any further news. Thank you for your patience and for helping us improve Character Creator!
Kayla
Reallusion
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