I'm not having these issues with other 3rd party models and you can see the side by side images show that the CC3 model pulls the knees up too high and/or the legs forward too much.
I think you may be able to replicate this by:
- Creating a standard humanoid character in CC3 and exporting to Unity as FBX. - Download a free animation from Mixamo. The "Braced Hang to Crouch" might do the job. - Download a Mixamo character as reference. Try Exo_Gray which has a typical humanoid setup. - Test this the CC3 character's limb positions vs the Mixamo character and compare (like I did in my screenshots in the link) in Unity.
Thanks for your feedback!
It seems that it's caused by different body types. We can duplicate this issue by applying same motions on different Mixamo characters.
We quickly searched the Internet, and this video might be helpful to you.
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