Hi vidi, V Pose issue : We only support Bind-Pose OBJ when you create morph sliders, so in your video, the OBJ you used was T-Pose, but the data inside objkey only collect A-Pose information, this was the reason why you got the offset on both Arms. If you export CC3+ obj in CC with function calls "Nude Character In Bind-Pose" should always get the APose OBJ, could you also show us how you get the TPose OBJ and its objkey? 3DCoat compatible issue : After testing, the FBX export in T-Pose will get correct result in preset that we currently support (Like blender / Maya...), I'll pass this compatible issue between CC and 3DCoat to our Dev team. Thanks for your patience. Calvin Reallusion.
Some additional Updates in this Forum Posts https://forum.reallusion.com/459475/Pose-issue-creating-morph?PageIndex=2&Update=1#bm460380
1. baking issue for reproduce Send a TPose CC+ to Zbrush . make a High Level Sculpting Export to 3D Coat und the Low Mesh via GOZ back to CC Export from the CC, no matter FBX or obj(works nothing ) to 3D coat for baking: You will see the obj has an offset and the FBX has always a A Pose For baking, Import High Zbrush Mesh via Vertex Paint in 3D coat and use from Retopo menu Import the LOW CC Mesh Baking is not more possible because the UVs are mess and anyway the mesh to not fit btw UDIM Layout is here not for 3D coat working therefore also the UDIM checkmark is not set in CC before I export That is the workflow that has worked before without trouble , but now it seems for the working with CC+UDIM it is broken for others Workflows. It feels like a mess Also it seems the axes has a change now. Export from Zbrush is now flipped in 3dCoat and is not more Front When I change the axes for Export in the Preferenz of Zbrush do this break the GOZ update CC funktion . 2. The V Pose Issue , (video) you see the Morph Target has a TPOSE , but the slider make a VPose No matter current Morph or default Morph is choose https://www.youtube.com/watch?v=Wb0FzS8y9mk&feature=youtu.be Please make it working like before!
Hi vidi, Thanks for your feedback! Cause we can't reproduce this issue in our end. Could you capture the screen video to show how you create the morph? Did you use OBJ export or GoZ? You can upload the video to YouTube and attach the link in your next comment. Calvin Reallusion.