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A. |
Collect the Resources. |
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Collect what you need in Content Store or Goolge 3D warehouse. |
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Search the proper special effects such as below: |
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Attack / Gun Fire, Laser Beam_01, 02, |
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Background / Passing Electronic Storm, |
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Explosion/ Air_Explosion_01,04,06, |
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B. |
Apply the resource that you collected. |
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Tip:Un-checked the Active box in Stage/2D Background/Modify/Image Background, and Set Color to Black. Effects will be displayed more clear. |
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B-1. Adjust the background. |
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Apply Background / Passing Electronic Storm, and select the effect in the Scene Manager. |
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Adjust the value of what you need in the Modify Panel. |
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Decrease the density of Electronic Storm. |
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Decrease the Opacity of Electronic Storm. |
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B-2. Adjust lights according to your movie. |
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B-3. Adjust the animation of all Avatars. |
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Apply all the avatars or props that you need, and edit animations/motions in Editor/Director Mode. |
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B-4. Apply special effects in the Attack folder. |
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ex.Gun Fire, Laser Beam_01,Laser Beam_02 |
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1. Placed the Props to the intended location, and attach to Wolfraider. |
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Tip:If you can not see the dummy please make sure that Dummy Object is checked in reference/Display Information. |
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Select Special Effect (ex. Laser Beam_02) in Scene Manger. Execute Effect On in Right Click Menu for each effect at the intended time. |
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2. Increase the Size Value of Gunfire, and adjust the Color Setting. |
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Select Gunfire in the Scene Manager, and Adjust Size Value in all Particle Keys. For example, all Size Value doubles. |
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Tip:If you can not see the dummy please make sure that Dummy Object is checked in reference/Display Information. |
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3. Adjust the color of the Laser Beam. |
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Select Ray_01 in Scene Manager, and Adjust Color that you need in the Glow Channel. |
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B-5. Apply Special Effects - Flame, Explosion , Spark. |
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Placed all the props to the proper locations and execute Effect On/Off in Right Menu at the intended time. |
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You can assemble different special effects by changing the order of activating Effect On.
ex. Spark_01 > Air_Explosion_01 > Air_Explosion_06 > Air_Explosion_04 |
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