Keeping Original Poses or Motions (New for 5)

Because the bones of a character are all connected, when a body part is forced to contact with an object then the others will also be driven to move, which can destroy the original pose or motions that you created. IClone provides the Lock to Original feature to pin body parts in order to maintain their original poses or motions.

  1. Apply a character with a start pose (or a motion) and a target object (in this case, the king on the chessboard).
  2. Have the character's right hand touch the king (Please refer to the Character Contacting with Targets section for more information). All body parts are driven to move because of the Reach Object mode.
    • The right hand touches the king ( which means that its corresponding body part sticks to the target).
    • The left hand and legs penetrate each other.
    • The hip moves and sinks into the box.
    • The left leg goes through the supporter.
  3. To keep the pose, select one of the effector points in the dummy pane (multi-selection is not allowed). Click the Lock to Original button.
    • The hip moves back to its original position.
  4. Because the left hand is still driven by the effect of the right hand. Select the left hand effector point and click the Lock to Original button again.
    • The left hand is placed back on the right calf.
  5. Because the pelvis effector point is already locked to the original pose, you may optionally lock the feet to their original pose; however the changes will not be obvious.
    • The original pose or motion is kept.