Producing a Custom Pose or a Key-frame Motion
(New for 5)
The Key-frame Motion is the traditional method for creating motions for a character. You need to set different keys in different time frames.
The interpolation between two keys, which is also called "transition", will also be auto-produced. It is time consuming and the animation may need to be fine-tuned,
repeatedly.
Producing a Custom Pose
Select a character.
Go to Animation >> Motion,
and click the Edit Motion Layer button in the Modify panel.
Set a motion key by editing the effector points in the dummy pane. Please refer to the
Using the Edit Motion Layer Panel section for more information.
Producing a Key-frame Motion
When you are familiar with the usage of setting one motion layer key in a certain time frame, then you can go to another time frame to set more
motion layer keys, which can produce so-called key-frame motions. The transition between two keys will be auto-generated by iClone.
Set a pose in a time frame.
Go to another time frame and set again another motion layer key.
Setting another motion layer key.
The motion layer keys in the tracks.
The in-between animation is automatically generated.
Key-frame animation is auto-generated.
You are able to right-click on the keys in the Motion Layer main track and select a
transition curve to vary the
transition speed between two adjacent motion layer keys.
The Ease In curve is applied.
Optionally, you may right-click on the later key in the sub-track under the Motion Layer main track, and select a
transition curve to vary the
transition speed between two adjacent keys. This is very useful if you want each body part to move in a non synchronized way.