Using Motion Library
The Motion Library in the Animation section is for storing human motions (for Pro only) and prop animations.
Using Controls of the Motion Library
-
Import: Load one or more animation(s) or motion files.
-
Explore (for Pro only): Click this button to open the iClone human motion folder.
(C:\Documents and Settings\All Users\Documents\Reallusion\Template\iClone 5 Template\iClone Template\Motion)
-
Delete: Delete the selected file.
-
Delete All: Delete all files in the Motion Library.
-
Add to Perform: Add the selected file in the list to the Perform Editor. Only the items
in the Perform Editor can be packed into a prop (*.iProp) or
exported into iClone human motion (*.iMotion - for Pro only).
-
Add All to Perform: Add all files in the list to the Perform Editor.
-
Apply to iClone (for Pro and character only): Apply the selected motion file to the selected character in iClone
for previewing motion results.
Load Animations for Prop
In order to load animations for a prop, you need to follow the regulations below:
-
You must have loaded a prop.
-
The animation must be based on the prop and exported in .FBX format.
-
Click the Import button to load one or more animation files.
Alternatively, you may drag and drop the files into the Motion Library.
|
Drag and drop the animation files into the Motion Library. |
-
The animation files that are to be loaded must be in the same format. Files in different formats cannot be simultaneously loaded.
-
Please refer to the
Converting a Model with Animations into iProp Format section for more information.
Load Human Motions for Character (for Pro only)
In order to load human motions for a character, you need to follow the regulations below:
-
You need to first load a character in .FBX, .iAvatar formats and then
characterize the character.
-
If you do not want to have a character and still need to convert a motion, then you need to
characterize a motion first.
-
The human motions must be based on human-shaped (4 limbs) characters and in .FBX, .BVH formats.
-
Load one or more human motion file(s) into the Motion Library by clicking the
Import button.
Alternatively, you may drag and drop the files into the Motion Library.
|
Drag and drop the motion files into the Motion Library. |
-
The motion files that are to be loaded must be in the same format. Files in different formats can not be simultaneously loaded.
-
The loaded motion files will need to be characterized as well.