Converting Non-human Motions to Human Motions (for Pro only)
The iMotion is a unique motion file format for iClone characters. It is divided into two categories,
one is Human Motion and the other is Non-human Motion.
Human Motions are Universal for Standard and Non-Standard human characters.
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The human iMotion can be applied to Standard and Non-Standard human characters.
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The Non-Human Motions are specific for Non-human Character or any other
non-human characters with identical bone-skinned structures (results are
not guaranteed).
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The non-human iMotion can only be applied to Non-human characters (bone-skinned structures must be identical).
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With 3DXchange, you are able to convert these private motions for Non-human Characters into
iMotions that are universal for Standard and Non-Standard human characters.
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Press Ctrl + N to open new a project.
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Load a Non-human character.
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Load the iMotions, that are private for this charactesrs, into the Motion Library by drag and dropping.
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Click the Convert to Non-Standard button in the Character section to
characterize the character to a non-standard character.
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Once you have characterized the character and left the Characterization mode,
then the motions in the Motion Library will also be converted to universal.
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Click the Add All to Perform to add the motions into the Perform Editor.
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Export the character with motions (if your purpose is to
merely convert motions, then you do not need to export the character but only export the motions).
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Search the exported folder in the Custom Motion library. The converted motions will be turned turn into universal and can
be applied to any kind of Standard and Non-Standard human character.
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The converted iMotions can be applied to Standard and Non-Standard human characters.
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