Batch Motion Conversion - Motions from Different Sources or with Different Structures (for Pro only)

In the Batch Motion Conversion - Basic section, you can convert motions from the same 3D source tools and in the same format. You are able to mix motion files from different 3D tools, with different formats, and then convert them.

Supported File Format

.BVH

.FBX (with human motions)

Step 1: Preparation before Conversion

Before converting multiple human motions, you first need to set the environment to one that is able to load motions.

  1. Prepare motion files from different 3D tools with different formats (*.BVH, *.FBX).
  2. Press Ctrl + N to open new a project.
  3. Load one of the human motion files in a group. If the motion file contains no character mesh and bones (*.BVH), then 3DXchange will automatically generate stick-shaped meshes for better viewing.
  4. Characterize the motion and remember to save the characterization profile, during characterization, for later use.
  5. Repeat the last step on one of the files in the groups until each group has its own custom Characterization Profile.

Step 2: Loading Multiple Human Motions

Once the environment is set, you may start to load multiple human motion files into the Motion Library of 3DXchange.

  1. Make sure that there is a characterized motion or a characterized character in the 3D viewer.
  2. Select one or more human motion files in a group. Drag and drop the motions into the Motion Library in the Animation section of 3DXchange.
  3. You may encounter three situations, in accordance to the formats of the motions:
  4. Characterize the motions:

Step 3: Adding Motions to the Perform Editor and Exporting Motions

After loading the desired motions, you must add the motions to the Perform List because 3DXchange only exports the motions according to the Perform List status instead of exporting them from the Motion Library.

(The Apply to iClone button in the Motion Library section merely applies the highlighted motion to the selected character in iClone instead of exporting it as a single motion file)

  1. Add the desired motions to the Perform Editor by clicking the Add to Perform or Add All to Perform buttons in the Motion Library section.
    For more information, please refer to the Using Perform Editor section.
  2. Click the Export button (Shortcut: Ctrl + E) and modify the settings in the Export Type section to export the motions.
  3. Click the OK button to export. The exported assets can be found in the following paths:
    Motions: Character: