Exporting Custom Head to Head-Morphing Template

3DXchange provides an embedded default head with a restricted number of vertices. You may customize the shape of the head and export it as a head-morphing template in order to apply to iClone characters with G3 head.

Modifying Default Head

Video Tutorial

  1. In the Head Morph section, click the Export Model button to save the embedded default head into the desired directory (.obj).

  2. Modify the OBJ file in an external 3D modeling tool (Zbrush in this case). Export the modified model as OBJ file again.

  3. In 3DXchange, click the Import Model button in the Head Morph section to load the OBJ file.

Exporting Custom Head to Head-Morphing Template

  1. If the loaded head is not located in the center of the origin, then click the Auto Align button to relocate it.

  2. Optionally, you may smooth the head mesh.

  3. Click the Export button in the Head Morph section to export the model as a VNS file (.vns).

Head-morphing in iClone

  1. Launch iClone and apply an actor with a G3 head to your project.

  2. Go to Head/Face, in the Modify page, scroll to the Facial Feature section and choose the Head item.

  3. Click the Custom button and select the VNS exported in step 6.

  4. Adjust the Weight value to decide the strength of the effect caused by the VNS model.

    Weight = 50

    Weight = 100