A General Settings
B Advanced Settings
 
please follow the step-by-step instructions below.
 
A.General Settings
A-1 Apply Cylinder_A, and put it in the desired location
 
   
A-2 Apply a floor with physics setting
 
   
A-3 Apply another object to apply force(Ex. A ball), and change its physics setting.
 
   
  You can click the on the right upper corner, or press the hotkey(Shift+F9)
 
   
   
A-4 Change the physics setting of the ball.
 
   
  Check Dynamic State so the object will free fall.
 
   
  You can ignore Property setting for now (For detailed information please refer to IC5 Help).
 
   
  Please choose Sphere as Bound Type for Bounding Settings.
 
   
A-5 After you finish all the settings, you can play back to see the actual explosion.
 
 
   
  B.Advanced Settings
B-1 You can also use other ways to break the pillar, for example, horizontally.
 
   
  Follow the same steps in A-1 ~ A-3. The key difference is the choice of the State.
  Apply an object that you can move and choose Kinematic in the State setting.
  All the other settings remain the same.
 
   
  Set the movement of the ball in the viewer.
  Please note that the ball must move through pillar for the explosion to take effect.
 
   
  After you finish all the settings, you can play back to see the actual explosion.
 
   
B-2 You can also limit the range of the broken objects as picture below
 
   
  Set a range first, and apply a wall.
 
   
  Set it as Dummy and change the physics setting of the wall.
 
   
  Set the State of the wall Static so when the broken object hit the wall it will not penetrate it.
 
   
  One wall is not enough to block all the broken objects. Hold Ctrl and drag the wall to duplicate it.
  Do the same thing 3 times to create a box.
 
   
  After you finish all the settings, you can play back to see the actual explosion.
 
 
 

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