Solo Feature Selection Puppeteering

When you do not wish to use puppeteering presets, and you wish to record the expressions of a single facial feature, then you can use the Solo Feature Selection pane for puppeteering.

  1. Select a character and click the Puppet Editor button.

    Morph-based face

    Sprite-based face

  2. If the Body Puppeteering panel shows, then click the Switch to Face Puppet button.
  3. Click the Clear Selection button.
    All the selected features will be deselected.
  4. Pick the desired facial features from the Solo Feature Selection pane.

    Note:

    • You may optionally select the Head features to be recorded as well.

  5. Press the Space Bar to start previewing. (or click the Preview button and press the Space bar)
    The cursor will automatically be positioned in the center of the CrazyTalk Animator window (the mouse interactive area covers the entire CrazyTalk Animator). 
  6. Move your mouse in order to puppet. The selected face will be triggered to move with the mouse cursor. Press the Space bar again to stop previewing.

    Mouse cursor moves to the top right

    Mouse cursor moves to the bottom right

  7. Click the Record button and press the Space bar (Or press the Alt + Space bar) to start recording the motion as puppeteered by your mouse. (press the Enter key to start the half-speed recording mode)
  8. Once the recording stops, a clip with all the recorded expressions will be stored in the Facial Clip Track of this character.

    Note:

    • Click the Play button on the play bar to view the puppeteering recording results.

Solo Feature Selection Puppeteering for Hybrid Head

If you are using a hybrid head (Jib jab head for example), and you puppeteer to create expressions with the full face control, then facial muscles around the sprite-based facial features may cause strange visual artifacts to appear.

Distorted artifact.

Deselect all the facial muscles around the sprite-based facial features (except the jaw in this case) and continue puppeteering.

Deselect the muscles around the sprite.