How it works:
  A. For iClone 3: Change the float setting in iClone 3.
  B. For iClone 4: Provides iClone 4 new Spring .spx file.
  C. Difference between iClone 3 & 4.
 
  For more details, please follow the step-by-step instructions below.
 

A.

For iClone 3: Changne the float setting in iClone 3.
 
  A-1. Apply Character.
 
   
 
  A-2. Choose the Hair from the Scene Manager, and you can adjust the values below in Modify/Spring.
 
 
 
  Mass: It defines the object's weight which influences the prop's bouncing angle. The higher the Mass value, the larger the bouncing angle will be. A higher value makes the props bounce heavier.
 
  Strength: It defines the softness of the prop. The higher the value is, the stiffer the prop turns to be. It also can be used as the duration for the prop to finish its bouncing reaction.
 
  Bounciness: It defines the remaining bounce times after the master movement stops.
 
 

For more information about Spring Setting, please click here.

B.

Provide for iClone 4 new Spring .spx file.

 

  You can download .spx files for Kana, Kanon, Maki and Rizumu. Please click here.
 
  B-1. iClone 4 Apply character in iClone 4.
 
   
 
  B-2. Choose the Hair from the Scene Manager, and execute Modify/Spring/Import Setting.
 
 
 
  B-3. Apply a motion to character, and play the animation from the very beginning to see the result.
 
   
 
 

Make sure that Preference/Enable Spring/Flex Effect is checked. Play the animation from the very beginning to see the result.

 
 
 

C.

Difference between iClone 3 & 4.
 
  You can see the difference between iClone 3 & 4 as below.
  The left one is for iClone 3 Spring, and the other one is for iClone 4 Spring.
 
 
 
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