1075 issues found

0

Votes
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When you export a CC3+ character with MergedMeshes, import it into Unreal, the default setting for Opacity is too low, the default value for ORM multiplier is too low. And parts of the texture look overly glossy, or even dirty. In any way the presentation is in stark contrast to what the actual...More
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Submitted by unit23

0

Votes
Closed
My System:
Windows 10 Pro 64-bit OS desktop
Intel i7 CPU...More
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Submitted by mr.bobhays

0

Votes
Closed
Hello!
I previously inquired about this with Issue 7324. I was unable to replicate the error, but it has returned. I was using CC3 and SkinGen just fine for several hours last night. It popped up once, but then stopped. When I returned to work on my project today, it has returned and I am...More
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Submitted by TranshumanistFuture

0

Votes
Released
Character created in CC3 and later saved. When recalled, it appears altered. I have seen this type of defect that is proposed with one type of shirt and not another. I have performed the following actions suggested by your assistance but without positive result:
"I would suggest:
Run Windows...More
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Bug
Submitted by emypippo

0

Votes
Assigned
Very weird error. When you create subfolder "Textures" in folder CC_Assets and copy some texture into this subfolder AutoSetup removes all folders in CC_Assets.
I have irrevocably lost the results of my work for few days.
Reproduced on versions: AutoSetup 1.02 for Unity 2019.3 and AutoSetup...More
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Submitted by character-creator

0

Votes
Active
When the editor is off smooth state renders normal.
If wireframe was added to smooth mode intentionally it's really hard to see the smoothness of the mesh. I prefer to look at the lighting on the mesh as as more of an accurate guide as to how smooth the surface is when sculpting and is easier...More
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Submitted by Ascensi

0

Votes
Released
I reloaded a project I was working on yesterday and the Jacket and Trousers are completely 'broken' (geometry is all over the place). Looks to me like the vertex order has changed and the morphs and skin weights are now incorrect.
These Cloth items are ones I customised from my library and...More
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Submitted by jerome.dipietro

0

Votes
Released
To Reproduce:
1. Create a character
2. Convert to Game Base, combined textures, 4096 resolution...More
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Bug
Submitted by gotbaka2

0

Votes
Closed
The bug is still there.
It takes longer to emerge, more re-projects needed but it is exactly as before....More
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Bug
Submitted by james_875245

0

Votes
Not a Bug
Create a character and then used modify (material list) highlighted skin head, body, arm, leg & nails.
Right click Base Color for Adjust Color and make character green.
If you then apply a Full Skin, Realistic Human Skin you can no longer change the base color....More
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Bug
Submitted by TheOldGuard