The A pose tranfering to Zbrush is not the same as the A pose while editing or the one that there is in the motion files. The one that goes to zbrush has closed legs.
So when you transfer back to CC3 it doesnt come back at the same place as you expected It wasnt like that before
also when you reimport it you cant choose current pose
Hi ahingel,
Thanks for your feedback!
The A Pose you saw in Viewport is default motion pose that we apply to character, but the A/T Pose followed by GoZ is bind pose of mesh.
We have to use bind pose out, so that when send back to CC, we can rig back the skeleton properly.
We didn't support current pose back to CC3 yet.
Calvin
Reallusion.
1
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