The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity.
Those blendshapes are not working as they should in an export:
This is critical when using expression or talking animation as the animation is driving those blendshapes, the jaw is not moving properly. Like if I create a motionplus simple animation going from a neutral expression to a very happy expression from ExPlus (happy_14) then the jaw doesn't open at all.
Can you please find a way to have those blendshapes working properly on exported FBX?
Hi,
[ Those blendshapes are not working as they should.. ]
A25_Jaw_Open
A26_Jaw_Forward
A27_Jaw_Left
A28_Jaw_Right
These blendshapes need to perform with the jaw bones, iClone | CC Facial animation system is driven by blendshapes and bones. (eg. Eyeball, Jaw bone.) --> you can see how it works in 3DXchagne, please see this video:
https://youtu.be/-XCwJ2oXy88
So if you export this character to other 3d tool, only check these blendshapes, you will not get the "open mouth" result.
[ create a motionplus simple animation going from a neutral expression to a very happy expression from ExPlus (happy_14) then the jaw doesn't open at all.]
I can not reproduce it, please see this video: (the jaw opens in Blender.)
https://youtu.be/bv7kbDh_zfA
Could you help us to record the workflow video?
Thank you,
Joanne
1
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