Feature G3 Character
(iClone 3.0 or above)
G2 Character
(iClone 2.0 or iClone 2.5)
G1 Character
(iClone 1.52 or prior)
Spec Name G3 Standard G3 CloneCloth  (coming after 2009 Q1) Standard G2 CloneCloth Standard
Skin Layer Single layer Dual layer - cloth and skin; Cut the cloth using opacity map Single layer Dual layer - cloth and skin; Cut the cloth using opacity map Single layer
Mesh Count around 15,000 polygon Around 30,000 to 35,000 polygons Around 20,000 polygon Around 35,000 polygons (heavier for rendering) Around 15,000 polygons
Texture Size 1024 x 1024 (each for upper and lower body) 1024 x 1024 (each for upper and lower body) 512 x 512
Bone Structure Rigged with G2 Bone Structure, animation created with iClone Character Studio Biped Bone
>> Get the Max CS bone
Bone Structure 79 segments of bones, including finger bones. Smooth skinning while joints ration, motion with twist and bend 58 segments of bone, including finger bones
Base Body Types New mesh system which improves body shape, joint rotation.  Normal map support adds high visual quality to lower polygon models. 9 refined base body types: Essential, Super Hero, Stout, Medium for both male and female, and one neutral Junior for children. Essential male and female are included as default characters in iClone2 Single Type - normal body scale
Head and Neck Size G3 heads are enhanced with better mesh topology, morph shapes, teeth alignment, and normal map for wrinkle display. Additional jaw bone is rigged to improve mouth open quality, it's fully compatible with CrazyTalk5 facial control script (CTS). Additional 9 types of head models with individual face shapes and neck sizes

Provide morph based facial animation.

9 basic head shapes sharing the same standard head and neck size

Provide morph based facial animation.

Body Morph Style Free bone scale morphing Average, Strong, Plump, Slim, Cartoon, Miniature Average, Strong, Plump, Slim, Cartoon, Miniature
Body Parts Exchange - Upper, Lower, Shoes G3 body parts: upper, lower can only be exchanged between G3 characters. Shoes can be exchanged between G2 Standard and Clone Cloth characters. G3 characters cannot exchange body parts with G2 or G1 characters. G2 body parts: upper, lower, and shoes can be exchanged between G2 Standard and Clone Cloth characters. G1 and G2 characters cannot exchange body parts. G1 body parts: upper, lower, shoes can only be exchanged between G1 characters. G1 and G2 characters cannot exchange body parts.
Head, Hair and Accessory Exchange Head, hair, and accessories are exchangeable between G1 and G2 characters.

Be able to keep custom hair alignment parameters in head files, it allows auto hairs alignment to different head shapes. (feature supported after iClone3.1v)

Head, hair, and accessories are exchangeable between G1 and G2 characters. Slight size and location tuning might be required. Head, hair, and accessories are exchangeable between G1 and G2 characters. Slight size and location tuning might be required.
Motion Exchange - Body and Hand Gesture The same motion data can support all G1 and G2 characters.

G3 Motion files released after Aug 10, 2008 are enhanced with finger and tiptoe animation.
The same motion data can support all G1 and G2 characters. The same motion data can support all G1 and G2 characters.
Pre-included Characters G3 Standard: Trey, Trinity, Violet, Kane. One bonus Zack CloneBone robot character.

Free download of CloneBone Custom and CloneBone Head template
G2 Standard Casual for Jack and for Jane, G2 Clone Cloth Casual for Jack and for Jane, each with two sets of textures. 12 characters: Female: Explorer, Hiphop, News Anchor, Sexy Dancer, BikiniMale: Dabu, Football, Hero, ManInSuite, SurfingSpecial: Dummy, Bag
Motion Design Pipeline 3D Max - Character Studio (R8 or above)
  • Foot sliding issues are fully reduced by Character Studio production pipeline.
  • Be able to include finger and toe animation in motion file
  • Be able to import all BVH files or create Biped animation through MAX Character Studioiiwebmaster@live.com

iClone3 Pro Motion Editor

  • IK, FK tools for Layered motion editing
  • use collect clip track to specify the motion output range
iClone BVH Importer, Motion Editor iClone BVH Importer, Motion Editor
Note:
  • iClone3 supports all G1, G2 and G3 character standards, the same motion file can apply to all characters.
  • See how to enhance G2 characters with G3 head and body morph in iClone3.  Click here.
  • For content developer tools, please click here.