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iClone 6 vs. iClone 7

Major Features iClone 6 DX9 iClone 6 DX11 iClone 7 (DX11 Only)
Environment iClone 6 DX9 iClone 6 DX11 iClone 7 (DX11 Only)
Director-oriented layout: Actor, Prop, Scene, Animation, SFX. V V V
Drag-n-Drop Creation & In-screen Editing V V V
Content & Scene Manager V V V
Timeline Editing V V V
Content Manager - Search & Favorite Definition V V V
Dockable UI & Custom Layout V V V
Enhanced Timeline:  Multiple Object Editing, Dope Sheet, Zoom View V V V
Real-time Smooth V V
Tessellation from DirectX11 V V
Plug-in Structure & Expansion V V V
Ultra-realistic Render via Indigo Plug-in Partial (Not support Particle, Tree, & Billboard) V V
Visual iClone 6 DX9 iClone 6 DX11 iClone 7 (DX11 Only)
PBR (Physical-based Rendering)     V
Real-time Global Illumination     V
IBL Animation & Bake HDR Images     V
Shadow Enhanced: * Darken Shadow on Shadow Map Strength * Casting Shadow on Invisible Mesh Plane * Shadow Only Lights     V
Actor Creation iClone 6 DX9 iClone 6 DX11 iClone 7 (DX11 Only)
Custom 3D Head from Photo (for G5 characters or below) V V V
Custom Cloth Design with CloneCloth V V V
Character Morphing & Deformation V V V
Collision Shape Editing for Object Interaction V V V
Character Generation G6 Character* (bone+morph) G6 Character* (bone+morph)  CC Character  (morph-based) G6 Character* (bone+morph)  CC Character  (morph-based)
Animation iClone 6 DX9 iClone 6 DX11 iClone 7 (DX11 Only)
Pro Facial System for Face Puppet and Face Key Editor     V
Morph Animation Timeline Editing     V
HumanIK Motion Editing V V V
Audio Lip-sync V V V
Instant Motion Performance & Persona V V V
Facial Motion Puppet V V V
Body Motion Puppet V V V
Transition Curve & Time Warp V V V
Save & Reuse Motions using MotionPlus V V V
Bullet Engine - Rigid Body / Soft Body / Consraint V   V
PhysX Engine - Rigid Body / Soft Cloth / Constraint V V V
PhysX Engine - Object-Oriented Constraint V V V
PhysX Engine - SoftCloth Editing V V V
PhysX Engine - Collision Shape Editing for Character V V V
Stage & FX iClone 6 DX9 iClone 6 DX11 iClone 7 (DX11 Only)
Natural Environment System:
Terrian, Water, Tree, Grass, Sky, Atmoshphere
Partial V V
Interactive Prop with LUA Script V V V
Prop Puppet V V V
Ambient Occlusion, HDR & IBL V V V
Toon Shader (Cel Shader) V V V
Particle FX V V V
Post FX V V V
Post FX: LUT Color Grading     V
Infinite number of light   V V
Light Prop   V V
Sky Tool (Smart Day Time Control System)   V V
Substance Material (Dynamic Texture) Editing V V V
New SpeedTree: Wind, LOD & Content Variety Support Old SpeedTree V V
Camera iClone 6 DX9 iClone 6 DX11 iClone 7 (DX11 Only)
Real Camera System     V

Free Update

  • Version: v7.1.1116.1
    (for v7.0 above)
  • Release Date: 2017-11-16
  • File Size: 517 MB

Version History

v7.1 (7.1.1116.1​) released on Nov. 16th, 2017

v7.1 is the largest annual update for iClone 7. The redesigned DOF (Depth of Field) gives significant improvements over camera realism. The default Transition type has changed from linear to curve. The Timeline systems has greatly enhanced with highly expected features, which also well integrated with the new Curve Editor Plug-in for synchronous operation. For detailed new feature lists, please check out Forum.

v7.02 (7.02.0904.1) released on Sep. 18th, 2017

Compatible with the new-released iClone Curve Editor Plug-in to create the professional and classical animation, as well as enhancements and bugs fixed.

v7.01 (7.01.0714.1) released on July 18th, 2017

Increased in the accuracy of Depth of Field / Pick Target, shortened import and export times between iClone and 3DXchange, and some bugs fixed.

v7.0 (7.0.0619.1) released on June 20th, 2017 - GRAND LAUNCH

iClone 7 brings with it a breakthrough in Visual Enhancements and Professional Animation, such as Physically-based Rendering (PBR), Global Illumination (GI), Real Camera System, Lookup Table (LUT), Custom Shader Technologies, Pro Facial Animation, Morph Animation, and more enhancements and bugs fixed.

More Version History in Previous Versions >