Importing Static Mesh to Unreal (UDK)

Load iProps or Google 3D Warehouse skp file into 3DXchange5

In Reallusion Content Marketplace or Google 3D Warehouse, there are a lot of content such as props, background models. You may export these models into UDK via 3DXchange5.

Export FBX Setting in 3DXchange5

Go to "File" >> "Export to other 3D format" >> "FBX". Select preset as "Game Engine - Unreal" in FBX export window.

Import Object to UDK Using the Content Browser

Set "Package", "Grouping" and "Name". Select Import Type as "Static Mesh".

Drag Static Mesh into Scene

Drag Static Mesh from content browser into 3D scene.