Instant Asset Loading
Get to work right away without waiting. Textures can make up more than 80% of the asset file size. With adjustable CPU ratio, users can load textures in the background while getting started on scene arrangement and animation.
On-Demand Texture Loading
When “Manual Loading” is enabled, users can press the Load Textures icon overlaid on the viewport to stream in the texture files. The loading speed is determined by your preference settings for the GPU ratio.
Save Untextured Scenes
Enjoy faster performance by working texture-less — and since the textures are never discarded, choose to load them at anytime. Keep the scene untextured when you save and have the texture references stored with the file.
Reserve GPU Memory for Rendering & Live Link
Lots of studios use iClone in tandem with Unreal Engine, Unity, Blender, or Omniverse for the final render. This design can keep iClone light and dedicate all precious memory to the GPU-accelerated renderers.
Transform & Duplicate
Duplicate an entire Collection, and Transform the whole Collection at once.
Filter & Replace
Instance Materials and Lighting for efficient asset duplication / alteration.
Merge projects and scene items using Collections; easily collaborate and combine content from multiple projects.
Isolating elements allows focus on editing with better performance for realtime production.
Highly enhanced response time when it comes to selecting and toggling visibility of hundreds of items.
Doubled Rendering Speed
Make inanimate objects Static to double the rendered time.
Optimal Frame Rates
Use Quick Mode and turn off Shadow Map for peak frame rates.
Optimized Performance for Animation Control
Whether working collaboratively or remotely, every pro studio and indie developer can benefit from the optimized animation performance for Motion Director, Device Control and Live Link across multiple applications.