iClone provides powerful animation capabilities while keeping the process simple and intuitive. Whether you are new to the 3D industry or a veteran of professional tools like Maya or MotionBuilder, you will find the professional tools needed in the intuitive design of iClone!
Motion Editing Innovations
Optimal HIK Control
Reach Target Interaction
Pro-level Curve Editing
MOTION EDITING INNOVATIONS
Pose-to-Pose
Motion Blending
Layer Editing
Pose Mixer
Character-Centric Timeline
Pose-to-Pose Rotoscoping
Easily make pose-to-pose animation with a reference MPEG4 video.
Flexible frame rate settings for frame accurate key frame animation.
Accurate IK and FK transition between pose keys.
Use transition curves for easy timing control.
Use Orthogonal View for the right 3D to image projection.
Motion Blending & Auto Motion Alignment
Auto Motion Alignment with the adjacent clips to keep continuous position and moving direction.
Auto Motion Alignment for Extended Looping Animations.
Bi-directional Transition Blending for smooth transition between motion clips.
Motion Direction Control with turn-angle gizmo.
Manually align poses between two motion clips with a selected body part - L/R foot, L/R hand, hip, head.
Multiple Animation Layer Editing
A non-destructive workflow to give all possible animation options.
Add as many layers as one desires for maximum flexibility.
Adjust blend weight for different performance mixing.
Freely inspect all aspects of the motions for simplified management.
Pose Mixer
A powerful mashup system for diversifying motion by mixing and matching different poses.
Replace pose at selected parts
Flip selected mixed parts
Mirror for symmetrical poses
A pose is an animation layer key that can be further re-edited.
Part Level (14 tracks)
Quick motion editing on main body parts.
Simplified track display with better timeline performance.
Bone Level (70 tracks)
Access to all FK bones.
Specify IK/FK blend without opening Curve Editor.
Advanced editing, such as offset time animation, foot sliding removal, detailed bone editing.
OPTIMAL HIK CONTROL
Advanced HumanIK Control
End Effector & Handkey Motion
Advanced HumanIK Control
Viewport IK control rig with manifest look, with adjustable size and opacity.
Fast joints traversal with Up/Dn keys, press Home to center view on selected.
Advanced foot and hand pose controllers - every limb has its own set of controller points to delve deeply into detailed performances.
Precise and stable pin control for resistant to pulling from the body.
End Effector & Handkey Motion
Facilitate professional pose-to-pose animation or motion layer editing.
Stable Foot and Toe Constraints when landing and leaving ground.
Keep hands on the surface when moving, punching or pushing up.
Timeline edit IK/FK transition range for smooth look.
Precisely rotate around hand and foot End Effector Pivots.
Pin Hand or Feet Effectors for absolute pinning performance.
REACH TARGET INTERACTION
Prop Interaction
Self Interaction
Mutual Interaction
Footstep & Handprint (Auto Reach & Correction)
Prop Interaction
One step target reach - direct pick the target object.
Maintain target reach offset during object movement.