Assign and manage materials via a simplified modify interface in order to control textures, UV and multi-channel material settings without the need to code or node. Achieve amazing quality and easy customization with PBR dynamic materials that support Allegorithmic Substance & material channel mixing. Tesselate and deform geometry via materials to add depth and effects to any objects for highly-detailed appearance while maintaining an efficient scene load.

Multi-texture Channels

Create realistic visuals with Multi-texture Channels like diffuse, opacity, bump, specular, glow, reflection, blend, and displacement. They can all be animated via key frame animation by tuning the strength of each texture channel’s various parameters. Feed video textures into select channels to create live 3D-to-video composition effects, and use the diffuse channel to display the main texture from its base color.

substance materials and texture channels introduction

Texture Channels Intro

substance materials and texture channels editing

Intuitive Texture Editing


Substance Materials

With the built-in Substance engine from Allegorithmic, you can have the power to alter material look and style, giving you custom control over making existing materials look more natural and realistic. On top of that, you can also create animated effects using the Substance library as well. Reallusion also provides you with a number of additions to create a massive Substance library, allowing you to unleash your creativity in force.

dynamic substance materials

Tessellation - Displacement & Smooth Surface

In a real-time environment, it’s difficult to create detailed surfaces without raising polygon count significantly. Thanks to tessellation technology, your GPU can dynamically generate mesh details by applying a displacement value from height or vector displacement maps. This means that you can physically manipulate the geometry of your low-poly model to give it a greater sense of depth and detail without increasing the polygon count. By utilizing the same technology, Real-time Surface Smoothing provides finer definition for low-polygon models without sacrificing system performance.

Custom Gray Maps

Anyone can create monochrome image maps with popular image-editing tools such as Photoshop or GIMP. By using grayscale height maps, you can push and pull the surface of a 3D model to achieve the ideal look you desire.

Sculpting Highly Detailed Models with Vector Displacement

Vector displacement technology allows artists and developers to start off by creating detailed models in programs such as ZBrush, Mudbox, or 3D Coat, and then extract displacement maps to later be applied to simple geometric shapes. This process is ideal for real-time engines like iClone, and produces results that are incredibly similar to your actual model. One of the huge advantages of vector displacement is the ability to produce undercut details on your model. While height displacement simply stretches out geometry, vector displacement produces refined curves and edges, providing an unparalleled sense of detail for your model.