Assign and manage materials via a simplified modify interface in order to control textures, UV and multi-channel material settings without the need to code or node. Achieve amazing quality and easy customization with PBR dynamic materials that support Allegorithmic Substance & material channel mixing. Tesselate and deform geometry via materials to add depth and effects to any objects for highly-detailed appearance while maintaining an efficient scene load.
In a real-time environment, it’s difficult to create detailed surfaces without raising polygon count significantly. Thanks to tessellation technology, your GPU can dynamically generate mesh details by applying a displacement value from height or vector displacement maps. This means that you can physically manipulate the geometry of your low-poly model to give it a greater sense of depth and detail without increasing the polygon count. By utilizing the same technology, Real-time Surface Smoothing provides finer definition for low-polygon models without sacrificing system performance. Know More >
Vector displacement technology allows artists and developers to start off by creating detailed models in programs such as ZBrush, Mudbox, or 3D Coat, and then extract displacement maps to later be applied to simple geometric shapes. This process is ideal for real-time engines like iClone, and produces results that are incredibly similar to your actual model. One of the huge advantages of vector displacement is the ability to produce undercut details on your model. While height displacement simply stretches out geometry, vector displacement produces refined curves and edges, providing an unparalleled sense of detail for your model.