When simulating Rigid body physics animations, please follow the steps below:
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Please refer to the links below for more information about parameters in the Physics Object Settings panel. |
: Rigid Body Simulation is on.
: Rigid Body Simulation is off.
button (Shortcut: Space bar) to start the simulation.
The simulation results of all rigid bodies (Kinematic object is excluded)
will be stored in their Animation tracks.
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All free-falling objects will be continuously dropping during simulation unless you have added a physics floor to hold them before the simulation. |
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Once an object is designated with physics settings, it will then recognize and interact with other objects that are also assigned with physics settings.
In the next illustrations, the red props are rigid bodies and the white one is a regular prop.
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Rigid Body: The ball and the cone. Regular Prop: The cube and the floor. |
The ball does not recognize the cube. It penetrates the cube. |
The ball recognizes the cone. It hits the cone and the cone bounces off. |